devlog 3- rip educated
What’s up gamers, welcome back to our youtube channel (read: our website, I guess) where we unpack all the wacky, wild, and winterberryblast-ish happenings at Studio Inc.omplete. While we work to prepare new things, we have a lull in fresh, new content we could hit your feed with, and have decided to reveal our nefarious origins: we all went to school together! I’m so sorry you had to find our greatest secret out like this, but it's true, we all went to RPI (Rensselaer Polytechnic Institute) and studied GSAS (game development) in the same cohort. As a group of friends, we came together slowly over the course of all four years of our education at RPI (Real People Insurance). In our senior year, we had to complete a ‘Games Capstone’ course and we formed our own little studio in the class. While Night of the Delivering Dead was one of the games that we talked about making, we ultimately settled on a class-based capture-the-flag battler. The game had its flaws, but we learned a lot, and at the end of the semester, we decided to place it aside, at least for now. For a few of us, that was our last semester at RPI (Really Personally Injuries), and both to keep in touch, as well as have a project during the period we were embarking on the job search journey, we decided to work on this game, under the Studio Inc.omplete banner. Worth noting, one of the original members had completed their job search quest very quickly, and we took in another member in their place. As a part of working on this project, we applied to be a part of the restructured Level Upstate program, which is a year long mentorship program with occasional check-ins, some funding to cover basic operating costs, and tickets to a few conventions/trade shows. After completing the initial review and the interview stages, we were accepted alongside Yurisoft Studios, Susurrate Press, and Orbital Games into the program. While the program is technically separate, it is very closely associated with RIP (Ridiculously Inflated Persimmons), so in some ways, not much has changed for us.
While I’m here (I never introduced myself. Hi, its Brendan, producer ordinaire), I should also discuss the origins behind NODD. In the Summer of 2022, I was lucky enough to participate in a program called Summer Innovation Program, hosted by MassDigi at WPI (Worcester Polytechnic Institute). While my team there, shoutouts Team Naan, ultimately settled on a card battler about a demon-summoning hairstylist, one of our other ideas was ‘Doordash Necromancer.’ We liked the catchiness of the hook, but couldn’t find a way to make gameplay accessible enough to our audience, or to our peers really, and the rest is available on the iOS and Google Play App Stores under Hellfire Hair.
I always forget if I have more to share but for now, assume that's the complete history of Studio Inc.omplete! The next devlog will cover our experiences at the Rensselaer Games Showcase that’s taking place on November 18th at RPI (Rather Petty Interests) and go more into detail with the art side of things. See you soon!