devlog 2- 1upstate recap
What’s up gamers, welcome back to Studio Inc.omplete’s Devlogs. I’m Brendan, the project lead on Night of the Delivering Dead. We recently went to a new convention - 1UpState - that took place in Albany, NY. It was our first time showing off the game, and really it was the first time anyone outside of 3.5 of our team members got to actually understand what the gameplay would look like. A huge shout out to the organizers that made everything possible, the Level Upstate program for helping us get to the event, and all the people who attended to make the event as awesome an experience as it ended up being!
Despite some hotel fiascos and some train fiascos, and a little bit more hotel/train fiascos, we all had a great time and we learned a lot. We really appreciate everyone who stopped by, chatted with us, and gave us feedback. I’d like to personally apologize to everyone who struggled to play cards because I was the one who implemented that, and it was much less user friendly than I had anticipated, and I appreciate you pushing through it and seeing what the game had to offer.
As I mentioned, this was the first time we were properly showing off the game, and it was just a tech demo to help communicate the core identity of the game: exploring a map really fast and using zombies to do it. Despite this, people were very enthusiastic about the game’s concept and the entire team felt reassured by the support.
In addition to all the lovely feedback and support, one person’s message has stuck with me. They introduced themselves as a ‘huge Romero fan,’ which I, correctly, assumed was in reference to the movie we utilized for our title. I kind of smiled and nodded as we continued to chat about the game, but about 5 minutes passed until I realized I have never watched Night of the Living Dead, or any Romero films for that matter. In fact, no one on my team has seen the movie, except Ivy, who is editing this. So a special shout out to the person who reminded me that we needed to add some easter eggs to the game, since it would not have happened otherwise and I suspect a lot of people would have been at least a little disappointed.
That’s all we have for now, but next time we’ll talk about our team’s and game’s history. See y’all again soon!